A splash of magic returns to Minecraft!
The official spiritual successor to Ars Magica 2, Mana and Artifice is a new take on adding magic to the world.
Craft and cast powerful spells
With Mana and Artifice, you have much more control over all of the aspects of your spells.
The familiar Shapes, Components, and Modifiers return, but with more of a focus on balance and stability.
Initially you are limited to one shape, one component, and three modifiers. As you progress you'll unlock the ability to create many more combinations and effects! Your imagination is the limit.
Perform more powerful, long lasting magical effects through rituals
Create portals allowing travel over long distances, controlling time and the weather, travelling to or summoning other players
A brand new way of enchanting
Go from firing clay plates to smelting things in an arcane furnace, hammering out the rune on a mystical anvil and infusing your own mana into it (along with a few required reagents) - the process truly feels magical and powerful.
Draw magical patterns right in the air
Using a special wand, you channel your own mana into drawn shapes right in the air in front of you, weaving together complex effects like summoning a grimoire (an ender-chest-like spellbook) or as a way to add magic into rituals.
As an accessibility option, or for those who simply don't care for the mechanic, there is also a block that can draw the patterns for you. Play how you want to play!
Make powerful friends, and enemies
Each faction has powerful benefits and drawbacks, making each playthrough feel unique and fresh.
Guided progression helps you know what to do next
Instead of having to research every single thing in the mod, you instead progress through tiers. These have logical requirements and tie in with natural progression through the game, so you progress just by playing!
Let the book guide you as well
Conveniently laid out pages and recipes show you exactly what you need to do and how to do it.
Create an army of minions using Constructs
Each construct is composed of five pieces: head, torso, legs, left arm, right arm. Each of those pieces gives it various capabilities, things like carrying items, attacking, water breathing, etc.
Each piece can be made from any one of six materials: Wood, Stone, Iron, Gold, Diamond, or Obsidian. You can mix and match too! The material composition changes things like the construct's overall movement speed, fire resistance, whether or not it can float, and more.
Lastly, when you finally craft your construct, you infuse each of the 8 crystals surrounding your workbench with an affinity. You do this by casting spells at them. The overall affinity can also change properties like giving physical resistance for earth affinity, move speed for air, and more. The Codex goes into detail on all of it so you don't need to spend time guessing. It also looks and feels very magical.
Between part types, materials, and affinity, there is a ton of possibility for creating the perfect construct for your situation! And, you can modify them at any time by commanding them to return to a workbench!
Once you have constructs, you can command them using a control rod for basic things (follow me, return to workbench, stay). If you want something more advanced, you can use a Lodestar block to create kind of a job board for them to follow. Assigning one or more constructs to a Lodestar will cause them to start executing the tasks, one at a time. The only limit is your creativity and imagination!
A Full Manaweaving Overhaul
We've all been there...trying to draw that #$%^$% triangle for the 15th time.
Worry not, there's a rewrite on the way with the goal of improving manaweaving recognition accuracy beyond 95% or higher.
With it will come new manaweaving patterns, better rendering, new models/textures for manaweaving wands and more! Stay tuned!
Support the Devs
Making this mod is a ton of work
It's a project of passion. As such there's no obligation to contribute or donate. I will continue working on the mod because I enjoy doing it, not because I want to profit from it. I may do a cosmetic reward for those that want to donate as a way to say thank you, but versions of the mod will never be locked behind a paywall.
Nor will donator suggestions take priority over others. I'm going to develop the features I want to, the way I want to.
However if you would still like to send a donation my way, I have set up a Patreon page where you can do so, and I very much appreciate everyone who does!